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1. An unexpected error occurred while retrieving your API Keys. - in Issues, Workarounds & Localization [original thread]
Nm, seems to work now.
- by Xavier Linx - at 2013.08.14 18:05:00
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2. An unexpected error occurred while retrieving your API Keys. - in Issues, Workarounds & Localization [original thread]
I get this every time I try to access the API page, anyone else have the same problem?
- by Xavier Linx - at 2013.08.14 17:57:00
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3. Sticky:Dev Blog: Client modification, the EULA and you - in EVE Information Portal [original thread]
Cygnet Lythanea wrote: Wait till they start detecting for people that modified the audio playlist so they can pass out mass bans again like they did in the old days. Who would have guessed that Motley Crue while playing eve was grounds for a ba...
- by Xavier Linx - at 2013.04.22 20:47:00
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4. Sticky:Dev Blog: Client modification, the EULA and you - in EVE Information Portal [original thread]
2350 exceptions for something that is clearly a violation of the EULA? C'mon! I can see why CCP is willing to see through the fingers on cache scraping. But warp to 0 in auto pilot? Ban the cheaters!
- by Xavier Linx - at 2013.04.22 18:03:00
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5. NPC Tracking Disruption Feedback - in Missions & Complexes [original thread]
Turelus wrote: There is little one can do to adapt to this change other than move over to missile ships. Nice summary but just one thing: All missile ships worth running lv 4s with need light and/or medium drones to function properly.
- by Xavier Linx - at 2012.12.08 18:59:00
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6. Running missions post patch is deadly. - in Missions & Complexes [original thread]
Leonardo Rocha wrote: Is CCP thinking about to end the mission runner profession ? Where have you been the last 4 years? Killing off the mission payout have been the main sport of CCP since I started the game. Every patch have more or l...
- by Xavier Linx - at 2012.12.08 18:36:00
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7. Sticky:EVE Online: Retribution 1.0 Issues - in EVE Information Portal [original thread]
When clicking through the chat channels in the tabbed interface the client locks the possibility to go on to the next while it loads the member list. Extremely annoying.
- by Xavier Linx - at 2012.12.04 19:30:00
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8. Sticky:EVE Online: Retribution 1.0 Feedback - in EVE Information Portal [original thread]
The nerf to Drake was expected, I'm just surprised it took so long for it to happen. Seems like missile change thing was just half-done, though. The Nighthawk and the Cerb are now even more useless. New is that it's impossible ti run even simple ...
- by Xavier Linx - at 2012.12.04 18:57:00
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9. Was there once a Badger Mk III? - in EVE General Discussion [original thread]
would have been nice to have them
- by Xavier Linx - at 2012.11.09 18:10:00
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10. infinite opdate download time - in DUST 514 Information Portal [original thread]
sloooowwwww screenie
- by Xavier Linx - at 2012.08.22 19:51:00
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11. infinite opdate download time - in DUST 514 Information Portal [original thread]
Just installed on my PS3, seems like it wont update.
- by Xavier Linx - at 2012.08.15 20:28:00
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12. Sticky:New dev blog: Clothing and Aurum additions for Inferno 1.1 - in EVE Information Portal [original thread]
oldbutfeelingyoung wrote: Xavier Linx wrote: In the dark years between 2006 - 2011 we had the dubious joy of seeing Devs actively cheating and CCP abusing it's player base. I'm very sad to see this abuse start over again with the expansion o...
- by Xavier Linx - at 2012.06.28 21:40:00
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13. Sticky:New dev blog: Clothing and Aurum additions for Inferno 1.1 - in EVE Information Portal [original thread]
In the dark years between 2006 - 2011 we had the dubious joy of seeing Devs actively cheating and CCP abusing it's player base. I'm very sad to see this abuse start over again with the expansion of the microtransaction feature. Sorry to say, but...
- by Xavier Linx - at 2012.06.23 23:24:00
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14. Sticky:New dev blog: Re-inventing trails - in EVE Information Portal [original thread]
Heeey! Trails are back! I was sad to see them go. I liked the star shaped ones best since they had a more 'elite' feeling. The final version looked super nice too. Way to go! Seems like this will become the best update in many years. The trails ...
- by Xavier Linx - at 2011.12.01 13:29:00
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15. Sticky:New dev blog: Introducting the EVE Launcher - in EVE Information Portal [original thread]
If I start the client during DT it's because I want to play eve and forgot to check my clock. I'd like a link to the forum so I can go and whine about the DT and the last nerf and the lack of SSO when going there. I like the Out-of-pod experience...
- by Xavier Linx - at 2011.11.10 16:14:00
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16. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Pattern Clarc wrote: Would recommend giving each of the t2 ammo's different bonuses. The game is better when the feel and behaviour of races is distinctive. +1 Though I think this is a great start,
- by Xavier Linx - at 2011.10.31 17:01:00
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17. Sticky:New dev blog: A letter to the followers of EVE - in EVE Information Portal [original thread]
The tradition of begging the community for forgiveness runs strong in CCP. That is good. When can we expect results? I'm not talking about ship spinning or AUR. I am talking about actual game play, especially High sec and now low sec. I am talk...
- by Xavier Linx - at 2011.10.06 06:50:00
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18. EvemeepV3 goes APIKeys - in EVE Technology Lab [original thread]
Grimdahl wrote: Bad news is --- I have to look into details why it's not working for you, Xavier I got it working, it was mainly something that can be attributed to "User Error", or as we more formally call it: SBW - Sh** Behind the Wheel. ...
- by Xavier Linx - at 2011.09.28 08:39:00
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19. Can we just get to the part where we can buy skillpoints already? - in EVE General Discussion [original thread]
Darth Skorpius wrote: i MIGHT support tihs idea if it was something like $50 for 1000 skill points, you could only buy 10,000 sp per day adn had a total hard limit of 1mil sp otherwise its a horrible idea Even with limitations it is a bad i...
- by Xavier Linx - at 2011.09.26 20:18:00
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20. T3 mining ships - in Science and Industry [original thread]
I like Idea of modular builds and I think that mining ships can gain more than the T3's of today, even with the same type of module. Ebedded core stab and immunity to bubbles would be great for 0.0 or WH survival and support. A mod for in-miner r...
- by Xavier Linx - at 2011.09.26 10:02:00
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